Reply to Re: My first one, and problems!
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DaVince: I've checked the source code and it's defined as follows (integer pointer):
int *pupdate_status, *pmissile_target, *penemy_sprite, *pmagic_cost, *pmissle_source;
Elsewhere, it checks the value of *pupdate_status as:
if (*pupdate_status == 1) update_status_all();
where update_status_all(); handles all the code in updating the statusbar.
So, that would also answer the other question in this thread (setting it to 2 or other values), it'll only update when this integer is set to 1. In scripts, it's indeed the case that only integers can be used
int *pupdate_status, *pmissile_target, *penemy_sprite, *pmagic_cost, *pmissle_source;
Elsewhere, it checks the value of *pupdate_status as:
if (*pupdate_status == 1) update_status_all();
where update_status_all(); handles all the code in updating the statusbar.
So, that would also answer the other question in this thread (setting it to 2 or other values), it'll only update when this integer is set to 1. In scripts, it's indeed the case that only integers can be used