Reply to Re: Vinx Project
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AmoebaLord: "I mean, how are they rendered?"
You should ask Ken Silverman about that. The Voxlap engine is free, but for the biggest part closed source, so I can't tell you anything about it.
merlin: "It wouldn't be impossible. It's quite possible using a NURBS surface."
Aren't NURBS surfaces incredibly slow?
Tal: "Wow, voxels or not, that is one dang ugly spring."
It's from a KVX file, and they have a maximum limit of 256x256x200vx and 256 colors . KV6 files, however, have a maximum of 1024x1024x1024vx (I think) and support 32-bit colours.
You should ask Ken Silverman about that. The Voxlap engine is free, but for the biggest part closed source, so I can't tell you anything about it.
merlin: "It wouldn't be impossible. It's quite possible using a NURBS surface."
Aren't NURBS surfaces incredibly slow?
Tal: "Wow, voxels or not, that is one dang ugly spring."
It's from a KVX file, and they have a maximum limit of 256x256x200vx and 256 colors . KV6 files, however, have a maximum of 1024x1024x1024vx (I think) and support 32-bit colours.