Reply to Re: Why do we?
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You can use other fonts, but not a font-per-sprite. If you change the font, then everyone will talk in that font until you change it again. The command is:
initfont(char string[200]);
So for example
initfont("Symbol");
will result in everyone talking Greek.
initfont("Arial");
is the default, as you already mentioned.
When using weird fonts, make sure the player also has them.
initfont(char string[200]);
So for example
initfont("Symbol");
will result in everyone talking Greek.
initfont("Arial");
is the default, as you already mentioned.
When using weird fonts, make sure the player also has them.