Reply to Re: block script
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If you want to only let something happen under certain conditions (like in this case, &story needs to be 23), then use an if-statement:
//if the sprite doesn't exist
if (&story == 23)
{
int &crap = create_sprite(bla);
}
Or if the sprite already exists in the editor, you can also make it appear/not appear by using visions, then you need to attach a script to the screen itself (with the desired sprite on vision 1):
void main(void)
{
if (&story == 23)
{
&vision = 1;
}
}
//if the sprite doesn't exist
if (&story == 23)
{
int &crap = create_sprite(bla);
}
Or if the sprite already exists in the editor, you can also make it appear/not appear by using visions, then you need to attach a script to the screen itself (with the desired sprite on vision 1):
void main(void)
{
if (&story == 23)
{
&vision = 1;
}
}