Reply to Just a simple dinkc question.
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Right, ive got a gaurd, who has to walk out of the way in a certian situation, but he wont walk away. I think this is because of him being hard, so what do i do to make it work?
P.S. Heres the script i got:
void talk(void)
{
if(&gladfight == 0)
{
freeze(1);
say_stop("`2do you have an apointment? I think not.", ¤t_sprite);
unfreeze(1);
}
}
{
if(&gladfight<0)
{
freeze(1);
say_stop("`2Good luck dink!", ¤t_sprite);
sp_hardness(¤t_sprite, 1);
move_stop(¤t_sprite, 2, 380, 1);
say("thanks", 1);
unfreeze(1);
}
}
P.S. Heres the script i got:
void talk(void)
{
if(&gladfight == 0)
{
freeze(1);
say_stop("`2do you have an apointment? I think not.", ¤t_sprite);
unfreeze(1);
}
}
{
if(&gladfight<0)
{
freeze(1);
say_stop("`2Good luck dink!", ¤t_sprite);
sp_hardness(¤t_sprite, 1);
move_stop(¤t_sprite, 2, 380, 1);
say("thanks", 1);
unfreeze(1);
}
}