Reply to Re: Yet another trivial problem... your going to have to start getting used to this... sory
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void main(void)
{
freeze(1);
wait(400);
move_stop(1, 8, 230, 1);
stop_stop("-----------", 1);
move_stop(1, 8, 230, 1);
//crashes right here
Well, Dink walks up to y-coordinate 230. Then he says something. Then he tries to walk up again to a coordinate he's already standing at... so there's no point in doing move_stop because the game then waits for Dink to arrive at a coordinate he's already standing at. What is it exactly that you're trying to achieve with that second move_stop command? If you want to make him walk elsewhere, you'll need to change 8 and 230. Or use sp_dir(1, x); to make him look to 2, 4, 6 or 8.
Edit: bleh, my answer is longer
{
freeze(1);
wait(400);
move_stop(1, 8, 230, 1);
stop_stop("-----------", 1);
move_stop(1, 8, 230, 1);
//crashes right here
Well, Dink walks up to y-coordinate 230. Then he says something. Then he tries to walk up again to a coordinate he's already standing at... so there's no point in doing move_stop because the game then waits for Dink to arrive at a coordinate he's already standing at. What is it exactly that you're trying to achieve with that second move_stop command? If you want to make him walk elsewhere, you'll need to change 8 and 230. Or use sp_dir(1, x); to make him look to 2, 4, 6 or 8.
Edit: bleh, my answer is longer
