Reply to Re: Sprites
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For dink, it's 1.
For the current sprite, it's ¤t_sprite.
For anything else:
int &crap = sp(25);
say_stop("Text!", &crap);
You can use a variable to hold a sprite's number and then use that in the say_stop command.
For the current sprite, it's ¤t_sprite.
For anything else:
int &crap = sp(25);
say_stop("Text!", &crap);
You can use a variable to hold a sprite's number and then use that in the say_stop command.