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April 5th 2005, 06:44 AM
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
For dink, it's 1.
For the current sprite, it's &current_sprite.
For anything else:

int &crap = sp(25);
say_stop("Text!", &crap);

You can use a variable to hold a sprite's number and then use that in the say_stop command.