Reply to Re: screenlock
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This is impossible, afaik.
The way I do enemy-based-screenlocks lately is copied from PotA. I have a script slock.c and when I put this on a map with enemies, the screen is automatically locked and unlocked when they are all dead. No more making different scripts for screenlocking and normal enemies.
It might not be exactly what you asked for, but at least it covers some of the situations.
The way I do enemy-based-screenlocks lately is copied from PotA. I have a script slock.c and when I put this on a map with enemies, the screen is automatically locked and unlocked when they are all dead. No more making different scripts for screenlocking and normal enemies.
It might not be exactly what you asked for, but at least it covers some of the situations.