Reply to Re: loading screen
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You must have loaded the title-graphic in dink.ini of course. Then you can place it in a map in (Win)DinkEdit. When you feel it's in the correct position (don't paste it down yet) you must:
DE: write down the coördinates in the help-text.
WDE: Place it down, right-click and write down the coördinates in the upper-left corner of the Properties screen.
These x and y are the x and y you should use in start.c;
Also make sure that &dinklogo is a global, or defined in start.c as int &dinklogo; If you don't do this, it won't show up.
Finally, you might try to preload_seq(###); the sequence of the screen. ### is the sequence number you also placed in create_sprite. preload it before the create_sprite.
DE: write down the coördinates in the help-text.
WDE: Place it down, right-click and write down the coördinates in the upper-left corner of the Properties screen.
These x and y are the x and y you should use in start.c;
Also make sure that &dinklogo is a global, or defined in start.c as int &dinklogo; If you don't do this, it won't show up.
Finally, you might try to preload_seq(###); the sequence of the screen. ### is the sequence number you also placed in create_sprite. preload it before the create_sprite.