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February 25th 2005, 05:27 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
If you don't have modified anything, you'll start on square 1.

To modify it, copy start-1.c from the main dink game to your dmod's story directory, and look for:

Say_xy("`%Creating new game...", 0, 390);
wait(1);

After that, you can place &player_map = ###; where ### is the map number you want to start on.

If you change the sp_x(1, 334); and the sp_y(1, 161); You'll change the x and the y coördinates where Dink starts.

The game will start, but without the status bar visible. If you want to see it, place the following piece of code:

&update_status = 1;
draw_status();