Reply to Re: void hit( void )
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Well, to keep the monsters from actively attacking each other, I would always make sure they would go after Dink if they were ever hit, like this:
void hit()
{
if (&enemy_sprite == 1)
sp_target(¤t_sprite, 1);
}
But that's probably not what you want. You could try experiementing with them targeting themselves or maybe 0.
void hit()
{
if (&enemy_sprite == 1)
sp_target(¤t_sprite, 1);
}
But that's probably not what you want. You could try experiementing with them targeting themselves or maybe 0.