Reply to Re: Say Goodbye Seq/Frame
If you don't have an account, just leave the password field blank.
So... If I try to understand this (it was quite a long read, mind you) I've come to the following conclusion:
Basically, a lot of
PAK.DefineFile("Reference", "Name", Slot);
and
Sprite.Assign("Reference", Slot, x1, y1, x2, y2, xcenter = 0, ycenter = 0);
Will be something that acts like ye good ol' dink.ini
Basically, a lot of
PAK.DefineFile("Reference", "Name", Slot);
and
Sprite.Assign("Reference", Slot, x1, y1, x2, y2, xcenter = 0, ycenter = 0);
Will be something that acts like ye good ol' dink.ini