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Reply to Re: Say Goodbye Seq/Frame

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December 30th 2004, 05:47 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
So... If I try to understand this (it was quite a long read, mind you) I've come to the following conclusion:

Basically, a lot of

PAK.DefineFile("Reference", "Name", Slot);

and

Sprite.Assign("Reference", Slot, x1, y1, x2, y2, xcenter = 0, ycenter = 0);

Will be something that acts like ye good ol' dink.ini