Reply to Re: Say Goodbye Seq/Frame
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Ahh, my bad. I misinterpreted the question. Hardboxes will be drawn according to the commands given when the sprite is assigned to the slot. It's not coded yet, but it will be something like:
Sprite.Assign("Reference", Slot, x1, y1, x2, y2, xcenter = 0, ycenter = 0);
Sprite.Assign("Reference", Slot, x1, y1, x2, y2, xcenter = 0, ycenter = 0);