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Reply to Re: Yay! Solved... oh wait, still exchange :(

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December 24th 2004, 06:00 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Though you never see that problem with enemy scripts, such as the dragon. Dragons use more variables than the other enemies, but things still go well when you place more of them on one screen.

Sounds like I really have to create different scripts for every torch on a screen