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Grr.. I assigned this script to a sprite and whenever it runs it, it runs the die procedure after the main procedure and the sprite hasn't even died... makes me so frustrated...
void main( void )
{
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 2);
sp_timing(¤t_sprite, 0);
sp_defense(¤t_sprite, 4);
sp_base_walk(¤t_sprite, 380)
sp_strength(¤t_sprite, 4);
sp_touch_damage(¤t_sprite, 4);
sp_hitpoints(¤t_sprite, 100);
sp_target(¤t_sprite, 1);
sp_exp(¤t_sprite, 100);
unfreeze(1)
unfreeze(¤t_sprite)
screenlock(1)
}
void die( void )
{
if (get_sprite_with_this_brain(9, ¤t_sprite) == 0)
{
spawn("killer")
screenlock(0);
}
}
void main( void )
{
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 2);
sp_timing(¤t_sprite, 0);
sp_defense(¤t_sprite, 4);
sp_base_walk(¤t_sprite, 380)
sp_strength(¤t_sprite, 4);
sp_touch_damage(¤t_sprite, 4);
sp_hitpoints(¤t_sprite, 100);
sp_target(¤t_sprite, 1);
sp_exp(¤t_sprite, 100);
unfreeze(1)
unfreeze(¤t_sprite)
screenlock(1)
}
void die( void )
{
if (get_sprite_with_this_brain(9, ¤t_sprite) == 0)
{
spawn("killer")
screenlock(0);
}
}