Reply to Re: Dink.Ini Rewrite
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December 22nd 2004, 01:58 AM

MiloBones


sp_base_walk works based on having sequences in the right place; namely, it adds 2 to the base_walk value when it wants the sequence where the sprite faces down, adds four for when it faces left, etc. So enemies won't work unless you keep the weird numbering at least partially intact.