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Reply to Re: 17-2=-31??? Probably some variable-exchange thing again...

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December 16th 2004, 05:05 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
&junk is defined in the main, as well as in any other procedures called by proc(); in the following way:

int &junk = sp_editor_num(&current_sprite);

I've put the timecheck: label in a separate procedure:

void check( void )
{
timecheck:
//etc...
}

This procedure is never called by check();

I need the brain thing, so I can check if there are any not-burning torches on the screen, this way I can add a "darkness" to the dungeon and make it disappear when all torches are lit (Zelda-style).