Reply to Re: 17-2=-31??? Probably some variable-exchange thing again...
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&junk is defined in the main, as well as in any other procedures called by proc(); in the following way:
int &junk = sp_editor_num(¤t_sprite);
I've put the timecheck: label in a separate procedure:
void check( void )
{
timecheck:
//etc...
}
This procedure is never called by check();
I need the brain thing, so I can check if there are any not-burning torches on the screen, this way I can add a "darkness" to the dungeon and make it disappear when all torches are lit (Zelda-style).
int &junk = sp_editor_num(¤t_sprite);
I've put the timecheck: label in a separate procedure:
void check( void )
{
timecheck:
//etc...
}
This procedure is never called by check();
I need the brain thing, so I can check if there are any not-burning torches on the screen, this way I can add a "darkness" to the dungeon and make it disappear when all torches are lit (Zelda-style).