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December 10th 2004, 03:47 PM
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MiloBones
Ghost They/Them
 
Yah, I should have capitalized (sp_Pseq) or something...

The *updated* DinkC reference gives:
" ManaUser tried to help me out at one point. Perhaps some of his notes will
help: "If sp_seq() is zero (the default), then the sprite is shown with frame
sp_pframe() of sequence sp_pseq(). If sp_seq() is NOT zero, then the sprite
will be shown with frame sp_frame() of sequence sp_seq(), and sp_frame() will
change [at the currently set sp_frame_delay() number of milliseconds]. ...If
you change [sp_frame()], the picture won't change right away but the *next*
frame shown will be the one following the one you set it to.
I cannot confirm any of this. Neither sp_frame() nor sp_Pframe(), whether
used before or after sp_seq(), had any effect on the animation when I wanted
to make three water fountains (seq 94) animate out of sync. It does work in
mag-star.c, however, so I can't explain it."