Reply to Re: That fireball's pretty, but...
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Hmm.
I tried adding it to my dam-fire:
int &script_of_target = is_script_attached(&missle_target);
if (&script_of_target != 0)
{
run_script_by_number(&script_of_target, "hit_by_fireball");
}
Then I wrote added this to my character's script:
void hit_by_fireball(void)
{
if(&story == 5)
{
say_stop("`6Hahaha! You think that puny thing can hurt me?", ¤t_sprite);
}
}
It appears to do nothing. Any suggestions?
I tried adding it to my dam-fire:
int &script_of_target = is_script_attached(&missle_target);
if (&script_of_target != 0)
{
run_script_by_number(&script_of_target, "hit_by_fireball");
}
Then I wrote added this to my character's script:
void hit_by_fireball(void)
{
if(&story == 5)
{
say_stop("`6Hahaha! You think that puny thing can hurt me?", ¤t_sprite);
}
}
It appears to do nothing. Any suggestions?