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September 9th 2004, 10:01 AM
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well, to be honest, i didnt put much thought into that last message, because i had to go to school.

basicly, i think humour and items and spells are the most important factors of a good DMOD. storys important not to have a ridiculously low amount of, but i think a lot of DMODS have too much story and talking. also, map detail for me, isnt as important as the other things. as long as theres a few trees dotted around the place its fine.

so, with a bit more thought, this is more like a DMOD id like.

humour-38%
new items/spells-23%
story-22%
new enemies-10%
mapping of the world-7%
gameplay-Isnt that just everything above put together?

wow, i actualy put thought into a post .

aww nuts, ive stoped.