Reply to Re: Percentage Play
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well, to be honest, i didnt put much thought into that last message, because i had to go to school.
basicly, i think humour and items and spells are the most important factors of a good DMOD. storys important not to have a ridiculously low amount of, but i think a lot of DMODS have too much story and talking. also, map detail for me, isnt as important as the other things. as long as theres a few trees dotted around the place its fine.
so, with a bit more thought, this is more like a DMOD id like.
humour-38%
new items/spells-23%
story-22%
new enemies-10%
mapping of the world-7%
gameplay-Isnt that just everything above put together?
wow, i actualy put thought into a post
.
aww nuts, ive stoped.
basicly, i think humour and items and spells are the most important factors of a good DMOD. storys important not to have a ridiculously low amount of, but i think a lot of DMODS have too much story and talking. also, map detail for me, isnt as important as the other things. as long as theres a few trees dotted around the place its fine.
so, with a bit more thought, this is more like a DMOD id like.
humour-38%
new items/spells-23%
story-22%
new enemies-10%
mapping of the world-7%
gameplay-Isnt that just everything above put together?
wow, i actualy put thought into a post

aww nuts, ive stoped.