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August 27th 2004, 06:13 AM
pig.gif
sjoerdje
Peasant He/Him Netherlands
Lava pig to the rescue! 
Hmmm. it seems that the purple bonca script isn't really working as the purple bonca cannot hit me with it's attack it seems... They can only hurt you with their touch damage? Howcome? Here is the script:

//Bonca..medium strength

void main( void )
{
int &mcounter;
sp_brain(&current_sprite, 9);
sp_speed(&current_sprite, 1);
sp_nohit(&current_sprite, 0);
sp_distance(&current_sprite, 50);
sp_timing(&current_sprite, 0);
sp_exp(&current_sprite, 25);
sp_base_walk(&current_sprite, 610);
sp_base_death(&current_sprite, 550);
sp_base_attack(&current_sprite, 620);
sp_defense(&current_sprite, 3);
sp_strength(&current_sprite, 8);
sp_touch_damage(&current_sprite, 5);
sp_hitpoints(&current_sprite, 30);
preload_seq(611);
preload_seq(613);
preload_seq(617);
preload_seq(619);
preload_seq(621);
preload_seq(623);
preload_seq(627);
preload_seq(629);

preload_seq(542);
preload_seq(544);
preload_seq(546);
preload_seq(548);

}

void hit( void )
{
playsound(29, 22050,0,&current_sprite, 0);

sp_target(&current_sprite, &enemy_sprite);
//lock on to the guy who just hit us
//playsound

}

void die( void )
{
if (get_sprite_with_this_brain(9, &current_sprite) == 0)
{
//no more brain 9 monsters here, lets unlock the screen

screenlock(0);
playsound(43, 22050,0,0,0);

}

int &hold = sp_editor_num(&current_sprite);
if (&hold != 0)
editor_type(&hold, 6);

&save_x = sp_x(&current_sprite, -1);
&save_y = sp_y(&current_sprite, -1);
external("emake","medium");
}

void attack( void )
{
playsound(31, 22050,0,&current_sprite, 0);
&mcounter = random(4000,0);
sp_attack_wait(&current_sprite, &mcounter);
}

Regards, Sjoerdje