Reply to Re: my stupid first item, HELP
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Set sp_touch_damage(?t_sprite, -1);
in the main procedure of the script attached to the potion.
The other stuff of base walk, attack, idle are usually handled in arm, disarm of things like sword scripts. Take a look there.
As for dying... modify dinfo.c to check what the value of sp_base_walk is and then play the correct death sequence.
Also check your escape.c and savebot.c scripts do when loading a saved game if Dink is in disguise.
There's a start - I really should release PQ source, as I did all this stuff with the frog-bot, using the F-key to bring Dink in and out of disguise... I'm just not at my home computer right now.
in the main procedure of the script attached to the potion.
The other stuff of base walk, attack, idle are usually handled in arm, disarm of things like sword scripts. Take a look there.
As for dying... modify dinfo.c to check what the value of sp_base_walk is and then play the correct death sequence.
Also check your escape.c and savebot.c scripts do when loading a saved game if Dink is in disguise.
There's a start - I really should release PQ source, as I did all this stuff with the frog-bot, using the F-key to bring Dink in and out of disguise... I'm just not at my home computer right now.