Reply to Re: talking
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just use something like this:
void talk(void)<maybe>
say("`<colorcode here> (your message here)", ¤t_sprite(or 1 for dink))
same goes with say_stop, but dink must be frozen with <freeze(1)>
say_xy is the same, but instead of ¤t_sprite, use xposition, yposition
void talk(void)<maybe>
say("`<colorcode here> (your message here)", ¤t_sprite(or 1 for dink))
same goes with say_stop, but dink must be frozen with <freeze(1)>
say_xy is the same, but instead of ¤t_sprite, use xposition, yposition