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I wanted to do the editor frame/seq trick mentioned in the DinkC Reference. Do I have to use sp_editor_num to get the sprite number or does ¤t_sprite suffice?
Eg.:
int &asdfgh = sp_editor_num(¤t_sprite, -1);
editor_seq(&asdfgh, &whatever);
Or does ¤t_sprite suffice, like in this case?:
editor_seq(¤t_sprite, &whatever);
Eg.:
int &asdfgh = sp_editor_num(¤t_sprite, -1);
editor_seq(&asdfgh, &whatever);
Or does ¤t_sprite suffice, like in this case?:
editor_seq(¤t_sprite, &whatever);