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Reply to Handy to know ... but SET_SPRITE_INFO is the killer

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July 23rd 2002, 05:25 PM
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SimonK
Peasant He/Him Australia
 
Very nice but... it's the limit of SET_SPRITE_INFO take I find the most limiting in terms of putting in lots of static sprites. I find that I have to create a graphics sequence with a generice hardbox that works for all statics in the sequence to keep the SET_SPRITE_INFO stuff under control.

(ie - a got some new trees for Pilgrim's Quest, so I just define the sequence using the

load sequence graphics...... xx xx xx xx xx xx without seting NOANIM and then I don't need 6-50+ SET_SPRITE_INFO lines.