Reply to Re: New type of item
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July 13th 2004, 08:30 PM

Striker


Yeah, you can do that. Just add something like the following in your weapon's attack.
int &rand = random(1, 10)
if (&rand == 1)
{
//your effect and/or spell code goes here
}
int &rand = random(1, 10)
if (&rand == 1)
{
//your effect and/or spell code goes here
}