Reply to Re: Need Some Help for my First DMOD
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Hi I made a script and I have some problem whit it...
here is it
void main( void )
{
freeze(1);
freeze(¤t_sprite);
stopmidi("9.mid");
say_stop(" Bla bla bla!",1);
say_stop("`5 Bla bla bla",¤t_sprite);
unfreeze(1);
unfreeze(¤t_sprite);
playmidi("2.mid");
screenlock(1);
int &mcounter;
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 5);
sp_distance(¤t_sprite, 60);
sp_range(¤t_sprite, 45);
sp_frame_delay(¤t_sprite, 45);
sp_timing(¤t_sprite, 0);
sp_exp(¤t_sprite, 0);
sp_base_walk(¤t_sprite, 640);
//sp_base_death(¤t_sprite, 680);
sp_base_attack(¤t_sprite, 630);
sp_defense(¤t_sprite, 2);
sp_strength(¤t_sprite, 15);
sp_touch_damage(¤t_sprite, 8);
sp_hitpoints(¤t_sprite, 1000);
preload_seq(632);
preload_seq(634);
preload_seq(636);
preload_seq(638);
preload_seq(641);
preload_seq(643);
preload_seq(647);
preload_seq(649);
}
void hit( void )
{
sp_target(¤t_sprite, &enemy_sprite);
playsound(28, 22050,0,¤t_sprite, 0);
}
void die( void )
{
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 2);
editor_seq(&hold, 645);
editor_frame(&hold, 1);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
}
{
stopmidi(2);
playmidi("12.mid");
freeze(1);
freeze(¤t_sprite);
say_stop("`5 Bla bla bla",¤t_sprite);
say_stop(" bla bla bla",1);
unfreeze(1);
unfreeze(¤t_sprite);
}
void attack( void )
{
playsound(27, 22050,0,¤t_sprite, 0);
&mcounter = random(4000,0);
sp_attack_wait(¤t_sprite, &mcounter);
}
It a boss and when i enter the screen i talk whit it after we fight and when he die the music change and dink stay there not moving but i want him to talk whit the sprite...
What I'm doing wrong?
---------------------------------------
And for the credit i dint test it for now...
But thank!
here is it
void main( void )
{
freeze(1);
freeze(¤t_sprite);
stopmidi("9.mid");
say_stop(" Bla bla bla!",1);
say_stop("`5 Bla bla bla",¤t_sprite);
unfreeze(1);
unfreeze(¤t_sprite);
playmidi("2.mid");
screenlock(1);
int &mcounter;
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 5);
sp_distance(¤t_sprite, 60);
sp_range(¤t_sprite, 45);
sp_frame_delay(¤t_sprite, 45);
sp_timing(¤t_sprite, 0);
sp_exp(¤t_sprite, 0);
sp_base_walk(¤t_sprite, 640);
//sp_base_death(¤t_sprite, 680);
sp_base_attack(¤t_sprite, 630);
sp_defense(¤t_sprite, 2);
sp_strength(¤t_sprite, 15);
sp_touch_damage(¤t_sprite, 8);
sp_hitpoints(¤t_sprite, 1000);
preload_seq(632);
preload_seq(634);
preload_seq(636);
preload_seq(638);
preload_seq(641);
preload_seq(643);
preload_seq(647);
preload_seq(649);
}
void hit( void )
{
sp_target(¤t_sprite, &enemy_sprite);
playsound(28, 22050,0,¤t_sprite, 0);
}
void die( void )
{
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 2);
editor_seq(&hold, 645);
editor_frame(&hold, 1);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
}
{
stopmidi(2);
playmidi("12.mid");
freeze(1);
freeze(¤t_sprite);
say_stop("`5 Bla bla bla",¤t_sprite);
say_stop(" bla bla bla",1);
unfreeze(1);
unfreeze(¤t_sprite);
}
void attack( void )
{
playsound(27, 22050,0,¤t_sprite, 0);
&mcounter = random(4000,0);
sp_attack_wait(¤t_sprite, &mcounter);
}
It a boss and when i enter the screen i talk whit it after we fight and when he die the music change and dink stay there not moving but i want him to talk whit the sprite...
What I'm doing wrong?
---------------------------------------
And for the credit i dint test it for now...
But thank!