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Reply to Re: Moving sprites + enemies

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July 10th 2004, 01:28 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
How do you mean? If you just want them on screen when Dink gets there, then...

Walking Sprites : Attach brain 16, give them a speed and a basewalk. They will need a script attachedif you are going to be able to talk to them. Oh, and make sure their hardness is set to 1.

Attacking/Enemy Sprites : Simply attach a script (e.g en-pill for a basic pillbug) and make sure the hardness is set to 1 again. Or it will just stand on the spot and trip out.

If you mean waling sprites controlled by scripts (you tell them where to move) then I'm not going to explain it here.

Anywho, just download Dink goes Boating and The Rudiments of Scripting. That should set you on your merry way.