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Reply to Re: Dink Smallwood : Creating the Quests.

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June 14th 2004, 02:21 PM
peasantm.gif
hance
Peasant He/Him
 
Hi gang, This is an interesting thread.
I have been working on my second quest.
I have had a lot of trouble with crashes and upgrade of puter, but I am pleased so far with its success. Now for this D-mod, I wanted to correct the mistakes, I made in Bishop's Quest.
So this is a entirely new dmod.
Now for my method of working on dmods.
I first pay attention to a rightful Name for the Dmod. Picking a name that sounds good and
goes with dink is challenging.
I then create the opening title, and plant an
emtry stamp (green grass). so I have a vocal
point. Then I develope an outline the story line for each scene. Since I am not a good scripter, and grammar is not the best. I use
a lot of pre-existing scripts and adopt them
for my use. Not understanding dinkc to its fulness, these adaptions are hard to implement.
So I study them for hours and retry them till, it fits the purpose of this screne. I then pretty-up the screens, adding what I can.
But since I do'nt like the the dink hardness, I still use the old one. (The new one would change things to were I could not change back.
Also I am a true original Dink-Editor person, and do not like Windinkedit at all.
I try to follow this procede thru the entire
parts of the Dmod. I am hoping to finish this before the end of the year.
Thanks Guys. Love this group
Hance