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May 28th 2004, 11:00 PM
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Peasant He/Him
 
But if you want a suggestion (man, how late...)
I think you'd include screen.c like you've got main.c.
this file has todo with the B-part of the screen (A is play-zone with the borders, used for screenlock, maybe an upperborder would make a difference?)
So you make a standard set of variables, don't have to be global, as it would be a standard loaded script. (You're the master-scripter, I'm the weird guy giving suggestions) So you just include a background for the screen. and include a image set (in the same sequence) with images for text (like 'gold' or 'strenght'), and the standard counter images are already include. But with making the whole f*cking thing scripted, I could make a dmod with a really small life counter, but that is showing twice as much as normal, or I change the script and make it a counter (like 13/15: meaning you lost 2 hp of the 15 you had)Just include a counter and a bar script for the newbies and eventually make it possible to cut out the whole B screen leaving just a screen with a border left and one right for the locked-text. and that way include a S-script for status or something. Just give the dmod creator the choice.