Reply to Re: Why... It's another dull script problem!!! (but don't let that stop you from helping me)
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int &boss = create_sprite(497, 389, 5, 341, 1);
Yes, the brain indeed shouldn't be 5. Here's what brain 5 does:
brain 5: When seq is done, kills but leaves last frame drawn to the background
So you should make it brain 9.
sp_hard(&boss, 0);
0 = hardness, 1 = no hardness - giving the boss (that is supposed to move) hardness won't work that well, so make it 1 instead of 0.
and when i try to make &boss say something, the text is placed in the upper left corner, and I don't know why:
say_stop("`5 Blablabla, I'm trying to speak", &boss);
That should be fixed by now.
Yes, the brain indeed shouldn't be 5. Here's what brain 5 does:
brain 5: When seq is done, kills but leaves last frame drawn to the background
So you should make it brain 9.
sp_hard(&boss, 0);
0 = hardness, 1 = no hardness - giving the boss (that is supposed to move) hardness won't work that well, so make it 1 instead of 0.
and when i try to make &boss say something, the text is placed in the upper left corner, and I don't know why:
say_stop("`5 Blablabla, I'm trying to speak", &boss);
That should be fixed by now.