The Dink Network

Reply to Re: Why... It's another dull script problem!!! (but don't let that stop you from helping me)

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
May 28th 2004, 12:52 PM
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
int &boss = create_sprite(497, 389, 5, 341, 1);

Yes, the brain indeed shouldn't be 5. Here's what brain 5 does:

brain 5: When seq is done, kills but leaves last frame drawn to the background

So you should make it brain 9.

sp_hard(&boss, 0);

0 = hardness, 1 = no hardness - giving the boss (that is supposed to move) hardness won't work that well, so make it 1 instead of 0.

and when i try to make &boss say something, the text is placed in the upper left corner, and I don't know why:

say_stop("`5 Blablabla, I'm trying to speak", &boss);


That should be fixed by now.