Reply to Cloud Castle 2 : It still exists!
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This d-mod has taken far too long, but I feel it is now starting to really come together. Arik has made some amazing bosses, and the d-mod is unrecognizable compared to the rather awful BETA I released a while back.
Whilst the d-mod has a strong storyline (although the details of this are never clearly known by either me nor Arik!) it does not have an especially large amount of map to wander about in, getting lost.
In fact, Arik pointed out to me recently that the majority of the map screens used were for dungeons... and there are some mean dungeons is this d-mod (You have Arik to blame for that)!
Though progess on it has always been jumpy, it is at a lull presently until my exams are finished. Then comes the summer where this d-mod MUST be finished. I'm confident it will be, as most of the game is intact now, with just a few plotpieces, a few sidequests, and a helluvalotta beta-testing needed!!
Just so people know where this d-mod is (approximately) at...
**Features**
- CC2 "Party" System.
- MIDI's from all sources. 16bit to 32bit consoles, films, to original compositions.
- A few "Arcadey" sections.
- New Items (FeatherFeet potion, Nightmare Sword, Homing Crystal etc)
- New Enemies (Bane Bonca, Scarab, Fusion Slimes etc) (Some enemies are mild variants of the original games monsters)
- New Magic (Fissure, Multi-Hellfire, Rupture)
- Multiple Endings.
**Credits**
Story + Scripting: SabreTrout, Arik (Paul Pliska)
Graphics: Bruce Harrison, Striker, Simonk, Bin, SabreTrout
Map Design: SabreTrout, Arik
**Progress**
Graphics: 80%
Sound: 85%
Story: 87%
Scripting: 68%
Map: 82%
Total: 80%
Planned release: Q3 2004
If you have any questions.queries etc, please don't hesitate to ask, either by posting here or e-mailing me at JamestheTrout@aol.com.
Whilst the d-mod has a strong storyline (although the details of this are never clearly known by either me nor Arik!) it does not have an especially large amount of map to wander about in, getting lost.
In fact, Arik pointed out to me recently that the majority of the map screens used were for dungeons... and there are some mean dungeons is this d-mod (You have Arik to blame for that)!

Though progess on it has always been jumpy, it is at a lull presently until my exams are finished. Then comes the summer where this d-mod MUST be finished. I'm confident it will be, as most of the game is intact now, with just a few plotpieces, a few sidequests, and a helluvalotta beta-testing needed!!
Just so people know where this d-mod is (approximately) at...
**Features**
- CC2 "Party" System.
- MIDI's from all sources. 16bit to 32bit consoles, films, to original compositions.
- A few "Arcadey" sections.
- New Items (FeatherFeet potion, Nightmare Sword, Homing Crystal etc)
- New Enemies (Bane Bonca, Scarab, Fusion Slimes etc) (Some enemies are mild variants of the original games monsters)
- New Magic (Fissure, Multi-Hellfire, Rupture)
- Multiple Endings.
**Credits**
Story + Scripting: SabreTrout, Arik (Paul Pliska)
Graphics: Bruce Harrison, Striker, Simonk, Bin, SabreTrout
Map Design: SabreTrout, Arik
**Progress**
Graphics: 80%
Sound: 85%
Story: 87%
Scripting: 68%
Map: 82%
Total: 80%
Planned release: Q3 2004
If you have any questions.queries etc, please don't hesitate to ask, either by posting here or e-mailing me at JamestheTrout@aol.com.