Reply to Re: Lame screen lock
If you don't have an account, just leave the password field blank.
now how it should work is you can check if the screen is locked or not like so
int &check = screenlock(-1)
&check = 1 if screen locked
&check = 0 if screen isnt locked
well i tested it and this does not work for screenlock, whereas it will for sprite properties and such, so its pretty lame. but this is what you can do.
make the script that locks the screen (boss script?) create the sprites that warp with create_sprite commands after the screen is unlocked (die procedure?)
int &check = screenlock(-1)
&check = 1 if screen locked
&check = 0 if screen isnt locked
well i tested it and this does not work for screenlock, whereas it will for sprite properties and such, so its pretty lame. but this is what you can do.
make the script that locks the screen (boss script?) create the sprites that warp with create_sprite commands after the screen is unlocked (die procedure?)