Reply to Re: scripting trouble
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You must change the vision before the sprites are drawn. This means you should change it in the screen's script, like this:
void main( void )
{
if (&condition == 1)
{
&vision = 1;
}
}
There's no other way I know you can change the vision. But I don't know how force_vision(); works... IF it works, cause it never did for me.
void main( void )
{
if (&condition == 1)
{
&vision = 1;
}
}
There's no other way I know you can change the vision. But I don't know how force_vision(); works... IF it works, cause it never did for me.