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March 16th 2004, 05:52 PM
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merlin
Peasant He/Him
 
Exactly what redink said . I was thinking that you could do some simple color and transparency effects so you could reuse a sprite a bunch of different ways . I could render the same sequence 6 times in 6 different color and transparency schemes or once and script the effects in a hell of a lot smaller file size . Simple effects for brightness , hue rotation , color saturation , rgb component swapping and transparency changing would cut down on huge file sizes and give people with bad graphics skills a different way of making a game look new . As for the frame rate I was asking because if I render a sprite sequence for 60 frames a second and the game draws them at 30 frames a second it would look like crap.

Oh, my bad. Those probably won't be implemented for the first release, but maybe in the future. Keep those thoughts handy.

You also might want to consider taking a break from coding and do some porn surfing . You sound a little stressed.

You bet. On the bright(er) side, only 3 days 'till Spring Break. Yehaw!

...Hey! There's playmates on my monitor!...