Reply to Re: does dink support....
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Does Windemere support "case" syntax/code?
As in:
case: sp_script(&blah, -1)
"en-pill"
"en-slay"
"en-bonc"
so you could have different things happen for each type of enemy... not that you can't code for this right now with if statements and sp_script... but you know... as a more elegant option.
As in:
case: sp_script(&blah, -1)
"en-pill"
"en-slay"
"en-bonc"
so you could have different things happen for each type of enemy... not that you can't code for this right now with if statements and sp_script... but you know... as a more elegant option.