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March 8th 2004, 02:21 PM
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SimonK
Peasant He/Him Australia
 
Does Windemere support "case" syntax/code?
As in:

case: sp_script(&blah, -1)
"en-pill"
"en-slay"
"en-bonc"

so you could have different things happen for each type of enemy... not that you can't code for this right now with if statements and sp_script... but you know... as a more elegant option.