Reply to Re: The official D-Mod authors FAQ vs WinDinkedit
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Mainly the use of other keys.
Tab (DinkEdit) = Sprite Edit Mode, in WinDinkEdit it is R
[ and ] (DinkEdit) = Scroll through pages in Sprite Select Mode, in WDE they are PgUp and PgDown
Instead of SHIFT/ALT/whatever + number for tilesets, you just press the number for a few tilesets at once. (Again, don't forget the ` tilde)
Hardbox/Depth-dot Editing cannot be done in WDE
Right-clicking on a sprite in sprite-edit mode gives you its properties, instead of those Ctrl-Alt-Shift-Number-combo's. Right-clicking on a screen in screen-select mode, or on an empty place in sprite-select mode gives you screen properties, (Play music/Inside/Base Script), instead of M/[forgotten
]/B
You can press D for Sprite-Hard-Default and L for Import screen.
And there were some other things... I need to download v0.95... now I use is 0.7
Most of the things I mentioned are in the readme file, though. I think you already knew them.
Tab (DinkEdit) = Sprite Edit Mode, in WinDinkEdit it is R
[ and ] (DinkEdit) = Scroll through pages in Sprite Select Mode, in WDE they are PgUp and PgDown
Instead of SHIFT/ALT/whatever + number for tilesets, you just press the number for a few tilesets at once. (Again, don't forget the ` tilde)
Hardbox/Depth-dot Editing cannot be done in WDE
Right-clicking on a sprite in sprite-edit mode gives you its properties, instead of those Ctrl-Alt-Shift-Number-combo's. Right-clicking on a screen in screen-select mode, or on an empty place in sprite-select mode gives you screen properties, (Play music/Inside/Base Script), instead of M/[forgotten

You can press D for Sprite-Hard-Default and L for Import screen.
And there were some other things... I need to download v0.95... now I use is 0.7
Most of the things I mentioned are in the readme file, though. I think you already knew them.