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February 20th 2004, 02:43 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
DinkEdit:

Question 1: For hardness, you could use the "invisible-sprites" methode: you place invisible sprites with hardness around the house graphic, so the house gets hardness. Simply pick a nice sprite to use (like the fence graphics), give them hardness (press 9, set it to 0) and place it where you want it. This way, you can give a house hardness.

Question 2: Rooms and other inside places are simply a new mapscreen with objects (sprites) like a bookcase or so. To make a room, you'll need to place indoor-tiles (like the default Dink wood) or other tiles. Then add the walls and other sprites.

Question 3: Take the door graphic (there are two of them) and set its warp property to 1 (press 0 and set it to 1). Then, you'll need to set the animation of the door (press Shift + 4 and set it to the sequence number (number in the sprite list)). And last but not least, you'll need to set the warp location to the mapscreen with the room or indoor place. Simply go to that mapscreen, use the cursor to go to the location where you want the player to warp to and press Alt + W. Now go back to the door sprite, select it and press Alt + W again. The sprite will now have those locations (you can use Shift + 1, Shift + 2 and Shift + 3 to check; they'll hold the mapscreen, X-coordinate and Y-coordinate).

Good luck

Edit: forgot to add how to make a sprite invisible: select it, press 2 to set its type and set its type to 2.