Reply to Re: Da new Dink
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How about I just give you a status report?
* Resource server: 90%. Pretty much complete, but we may need to add things accordingly.
* Client Module: 60%.
* Sprite Rendering: 5%. Needs more planning.
* New map support: 70%. Needs integration into other parts.
* Old map support: 0%. Not started. Most likely this won't be done as a map converter will be included.
* Dink File System(DFS): 60%. Needs .FF support.
* DinkC++ support: 19%. Needs better integration. The parser and lexer are in place, but the functions to call are not. Goes hand-in-hand with sprite rendering.
* Task Server: 3%. This could be done fairly fast, but isn't really being worked on.
* Memory Manager: 100%. Finished.
* Sprite Sequencing: 90%. Pretty much complete.
* Time Delta: 40%. Structure in place (works with FPS counter).
* Abstract logging: 100%. Done.
Considering we started coding on this 19-12-03, we're making pretty good progress.
* Resource server: 90%. Pretty much complete, but we may need to add things accordingly.
* Client Module: 60%.
* Sprite Rendering: 5%. Needs more planning.
* New map support: 70%. Needs integration into other parts.
* Old map support: 0%. Not started. Most likely this won't be done as a map converter will be included.
* Dink File System(DFS): 60%. Needs .FF support.
* DinkC++ support: 19%. Needs better integration. The parser and lexer are in place, but the functions to call are not. Goes hand-in-hand with sprite rendering.
* Task Server: 3%. This could be done fairly fast, but isn't really being worked on.
* Memory Manager: 100%. Finished.
* Sprite Sequencing: 90%. Pretty much complete.
* Time Delta: 40%. Structure in place (works with FPS counter).
* Abstract logging: 100%. Done.
Considering we started coding on this 19-12-03, we're making pretty good progress.