Reply to Re: reDink v0.03 - Suggestions
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Suggestions:
Customisable blood spurts as a DinkC command
As in change the colour of blood for different monsters, or furniture (which would splinter)
bricks can shatter...
Having a new addition to the enemy_sprite and current_sprite globals such as friend_sprite in which if Dink attacks this sprite no damage is done (ie the attack is ignored)
If the number of globals can't be increased how about a function like scripts_used() to determine the amount of variables being used.
Making the brain 3 customisable - in other words having DinkC commands that specify the headless sequence, the dead head etc, that way you can have more than one type of sprite with this routine without having to reload graphics into the duck slots.
Animated tiles controlled by DinkC? As in number or speed or something.
If I think of anymore... I'll post, but this is probably enough
Customisable blood spurts as a DinkC command
As in change the colour of blood for different monsters, or furniture (which would splinter)
bricks can shatter...
Having a new addition to the enemy_sprite and current_sprite globals such as friend_sprite in which if Dink attacks this sprite no damage is done (ie the attack is ignored)
If the number of globals can't be increased how about a function like scripts_used() to determine the amount of variables being used.
Making the brain 3 customisable - in other words having DinkC commands that specify the headless sequence, the dead head etc, that way you can have more than one type of sprite with this routine without having to reload graphics into the duck slots.
Animated tiles controlled by DinkC? As in number or speed or something.
If I think of anymore... I'll post, but this is probably enough