Reply to Re: NitroDink V2.0
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Ehm... in the collision, check
self.vspeed (dunno if has to be < 0 or > 0)
and self.y < other.y
That was for the platform games what you asked. I think it should work.
And you could make an invisible object around the feet. that sets self.x to dink.x and self.y to dink.y in the step event. Copy the dink collision to the invisible collision. This should do the trick
self.vspeed (dunno if has to be < 0 or > 0)
and self.y < other.y
That was for the platform games what you asked. I think it should work.
And you could make an invisible object around the feet. that sets self.x to dink.x and self.y to dink.y in the step event. Copy the dink collision to the invisible collision. This should do the trick