The Dink Network

Reply to Re: NitroDink V2.0

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
February 6th 2004, 04:40 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Ehm... in the collision, check

self.vspeed (dunno if has to be < 0 or > 0)
and self.y < other.y

That was for the platform games what you asked. I think it should work.

And you could make an invisible object around the feet. that sets self.x to dink.x and self.y to dink.y in the step event. Copy the dink collision to the invisible collision. This should do the trick