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January 28th 2004, 09:29 PM
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Oh ya.. that's really old. That'd blog's like, well I wrote it right when blogs were available, I just enabled voting for some reason... I come back here once a month or so to see whats up. I haven't actually worked on anything related to it in a year or so... But an update from that (if I remember right)

I had the magic working thus:
You used shift, it had a cool down time, I knew it crashed below 100, so I didn't use it, but each spell cost a certain mana, and had a certain cool down time which was independant from your magic level, which affected your mana and damage instead. Also, text (the same numbers as for gold I believe, or a diff color) were on the pic of the spell, and updated instantly, and even scrolled with the background, so it was basically a part of the status bar.

I believe my fireball spell was where I wanted it (not hard) as well as the ice (also about a straight steal) and my lightning was about where I wanted it, looked cool too. Earth was done, and looked cool, and I was working on the light beam one, tho it was a bit harder.

As far as the other systems, like the status screen and weapons and everything like that, that all worked. The only thing I didn't implement yet was the multiple map thing, because I knew I'd have to pull some weird stuff to get treasure chests to reset and reload when you changed maps, but I had that almost worked out too if I remember correctly.

I just... lost all motivation to work on it. It's cool, and mostly works, and I randomly get in the mood for it, like a few months ago I got up one night and wanted to make a status spell, so when you cast it, all enemies freeze, and you have a bouncing arrow above an enemy, and then you can push left and right to cycle and select an enemy, then it gave you all the stats on it, and it worked perfectly, and then I just stopped again....

I think my best bet is to just wait for dink 2. I hope it has the same scripting language, or at least similar, but I'm just too set back by the limitations... I mean, it wasn't so bad back in the day when I started this, but now it's just so out dated and pointless, I can't do it... I need something similar, same feel, but just... better. Which is what I hope dink 2 to be (if it's really coming...) And waiting for the rewrite seems almost pointless too, because so much of what I did will be obsolete because of new commands that instantly do what I had to tweak perfectly to get, and the engine will still be shotty and no matter how much you improve it, it still has so many restrictions... I dunno, I just lost the ambition. If I can put what I want in Dink 2, that'd be perfect... or maybe with the new engine's release, I'll pick it up again, at least to make it playable to an extent.

We'll see. I hate that I spent so much time and got so far (and by far I mean I had a decently big map and a crap ton of new features but very little actual plot / gameplay) for absolutely nothing...