Reply to Re: FreeScrolling
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Yeah, I agree with Redink. I'd like it in if it doesn't delay the release too much. But, I'm still wondering how you're going to make that compatible with existing move commands. How will coordinates relate to screens?
For example, say you have this on a screen :
move_stop(1, 6, 255, 1);
If you're working with freescrolling, x-coordinate 255 will no longer be the same, right? Unless of course you'll still be working with resetting coordinates whne Dink "enters" a new screen. But, if you're working with freescrolling, you'd need commands to scroll via scripting instead of always following around Dink. Else cutscenes will be impossible to do as many of them require Dink to be hidden.
For example, say you have this on a screen :
move_stop(1, 6, 255, 1);
If you're working with freescrolling, x-coordinate 255 will no longer be the same, right? Unless of course you'll still be working with resetting coordinates whne Dink "enters" a new screen. But, if you're working with freescrolling, you'd need commands to scroll via scripting instead of always following around Dink. Else cutscenes will be impossible to do as many of them require Dink to be hidden.