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The way you explain it, you're assuming the modder knows EVERYTHING about the engine before designing a d-mod.
When I started on LT I didn't know ANYTHING about limits on variables, sprites, etc... and I had to deal with it when the time came.
If I look forward to a new game that will have modding capabilities, is it wrong of me to design a game beforehand, only to be surprised by limitations AFTER you get into modding?
When I started on LT I didn't know ANYTHING about limits on variables, sprites, etc... and I had to deal with it when the time came.
If I look forward to a new game that will have modding capabilities, is it wrong of me to design a game beforehand, only to be surprised by limitations AFTER you get into modding?