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January 9th 2004, 08:08 PM
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megiddo
Peasant He/Him
 
Here's a link I found very helpful. Discusses steps to set up an isometric camera view in 3ds Max.

I tried this method out today and it seems to look great. Still needs some testing as I only dropped in a single frame sprite with no animation. It is the standard for isometric views in many games, i.e. Diablo, Civ III and ShadowFlare. Lines that are right-angles in plan recede away from you at 30 deg. from the screen's horizontal axis.

isometric - 1840, coined from Gk. isos "equal" + metron "measure."

{addendum}
Buildings and other sprites in Dink are not consistent and seem to have been created using various 'camera' angles.