Reply to Re: Graphics Question
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Here's a link I found very helpful. Discusses steps to set up an isometric camera view in 3ds Max.
I tried this method out today and it seems to look great. Still needs some testing as I only dropped in a single frame sprite with no animation. It is the standard for isometric views in many games, i.e. Diablo, Civ III and ShadowFlare. Lines that are right-angles in plan recede away from you at 30 deg. from the screen's horizontal axis.
isometric - 1840, coined from Gk. isos "equal" + metron "measure."
{addendum}
Buildings and other sprites in Dink are not consistent and seem to have been created using various 'camera' angles.
I tried this method out today and it seems to look great. Still needs some testing as I only dropped in a single frame sprite with no animation. It is the standard for isometric views in many games, i.e. Diablo, Civ III and ShadowFlare. Lines that are right-angles in plan recede away from you at 30 deg. from the screen's horizontal axis.
isometric - 1840, coined from Gk. isos "equal" + metron "measure."
{addendum}
Buildings and other sprites in Dink are not consistent and seem to have been created using various 'camera' angles.