Reply to Re: Licensing
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This sort of thing is why we let Merlin be our legal eagle. I'm just the guy who helps code it
We're planning on making the engine *completely* backwards-compatible with the current Dink engine. This will largely be achieved through use of converters, but there are some cases where we've tried to match the Dink engine's systems; DinkC++ is one.
We're planning on making the engine *completely* backwards-compatible with the current Dink engine. This will largely be achieved through use of converters, but there are some cases where we've tried to match the Dink engine's systems; DinkC++ is one.