Reply to Re: Yet another n00b question(on scripting with moving people)
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Okay, d00d, first of all, you would freeze Dink using "freeze(1);". You also want to know the X, Y coordinates of where you want Dink to walk to.
Now, just use a "move_stop" command to move Dink to the coordinates you want him at. Look at DinkC Help Revision 2 or DinkC Reference v3.1 for more information on how to use that command. They're extremely handy files to have when modding.
As a final note, if Dink could enter the room at multiple points (such as being higher or lower than the point you want to move him to) you can give him "move_stop" commands in both directions with the same destination and he'll just ignore the one that wouldn't work (like the one that tells him to walk up when he's above the point you want to make him go to).
If you still have questions, post again... but more readable than your last one, please.
Now, just use a "move_stop" command to move Dink to the coordinates you want him at. Look at DinkC Help Revision 2 or DinkC Reference v3.1 for more information on how to use that command. They're extremely handy files to have when modding.
As a final note, if Dink could enter the room at multiple points (such as being higher or lower than the point you want to move him to) you can give him "move_stop" commands in both directions with the same destination and he'll just ignore the one that wouldn't work (like the one that tells him to walk up when he's above the point you want to make him go to).
If you still have questions, post again... but more readable than your last one, please.
