Reply to Re: Graphics Question
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Here is something from Justin about camera angles. Doesn't really answer your question... but I guess if you apply the trial and error method to shadows that he suggests you should be close. Me, I use the following rotational values in Blender RotX -15.26, RotY 12.24, RotZ -3.31 - That's with the camera angled with zero rotation on Y and Z, and with rotation in the X plane to simulate the bird's eye view perspective.
"I don't recall the exact camera details, but the key is to create graphics that are isometric (without perspective). So, the lens size doesn't matter, and you can fudge a little with the zoom and angle of the viewpoint.
Render a couple test shots of your graphics and do an approximate comparison to the actual graphics. The viewing angle is bird's eye view and the outcome should be close enough. Just remember, before rendering hundreds of your final graphics, do plenty of test renderings to setup and eyeball the approximate viewing angle... shouldn't take too much time and extreme accuracy isn't required for good results."
"I don't recall the exact camera details, but the key is to create graphics that are isometric (without perspective). So, the lens size doesn't matter, and you can fudge a little with the zoom and angle of the viewpoint.
Render a couple test shots of your graphics and do an approximate comparison to the actual graphics. The viewing angle is bird's eye view and the outcome should be close enough. Just remember, before rendering hundreds of your final graphics, do plenty of test renderings to setup and eyeball the approximate viewing angle... shouldn't take too much time and extreme accuracy isn't required for good results."