Reply to Re: dang you diabloII!!!
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Insanely better is an understatement
. Here's why, in no particular order.
1 new act: Length somewhere between act 2 and 3. Including many new monsters and NPC's (it's COOL, believe me...
)
2 new heroes: assasin and druid.
That makes 60 new skills.
Socketed body armour.
Runes: add to a socketed item to add some effects to it. Special combinations of runes (so called rune-words) improve the magical abilities even more.
Jewels: some sort of 'insertable' rings. They can have any magic ability as a ring or amulet or whatever, but you can add it to a socketed item.
Charms: These take effect when you have them in your backpack. You don't have to arm them.
Also some new champion creatures are added:
Ghostly: Less HP, but immune to non-magic damage.
Berserker: These go wild.
Possessed: Cannot be cursed.
More horadric cube recipes.
Ethereal weapons/armour can't remember the real name, It requires less strenght, but cannot be repaired.
Hirelings follow you, even after an Act change. You basically can finish the game with the amazon given as a reward for killing blood raven in Act 1.
You can arm your hireling, so they'll become stronger.
Something with elite-items. Just like unique, but even better. Only for high-level players.
More magical properties.
Character-unique items. Some items are 'assasin'-only or 'barbarian'-only or whatever.
Items that give spells a character normally can't have. So a Necromancer can do a Bash, and a Sorceress aura's, if the item provides it. (Not checked if they exist, just used as an example).
A 800*600 resolution support.
More skill hotkeys.
More cinematics.
There might be some things I forgot, but this list is convincing enough, I guess.

1 new act: Length somewhere between act 2 and 3. Including many new monsters and NPC's (it's COOL, believe me...

2 new heroes: assasin and druid.
That makes 60 new skills.
Socketed body armour.
Runes: add to a socketed item to add some effects to it. Special combinations of runes (so called rune-words) improve the magical abilities even more.
Jewels: some sort of 'insertable' rings. They can have any magic ability as a ring or amulet or whatever, but you can add it to a socketed item.
Charms: These take effect when you have them in your backpack. You don't have to arm them.
Also some new champion creatures are added:
Ghostly: Less HP, but immune to non-magic damage.
Berserker: These go wild.
Possessed: Cannot be cursed.
More horadric cube recipes.
Ethereal weapons/armour can't remember the real name, It requires less strenght, but cannot be repaired.
Hirelings follow you, even after an Act change. You basically can finish the game with the amazon given as a reward for killing blood raven in Act 1.
You can arm your hireling, so they'll become stronger.
Something with elite-items. Just like unique, but even better. Only for high-level players.
More magical properties.
Character-unique items. Some items are 'assasin'-only or 'barbarian'-only or whatever.
Items that give spells a character normally can't have. So a Necromancer can do a Bash, and a Sorceress aura's, if the item provides it. (Not checked if they exist, just used as an example).
A 800*600 resolution support.
More skill hotkeys.
More cinematics.
There might be some things I forgot, but this list is convincing enough, I guess.
