Reply to Re: The int &crap part
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About local variables. I have found these aren't read by custom procedures (unless created in the custom procedure itself)
ie - in a sample trader script which is usually attached to a bench and generates a trade dude which he shall call &trader so he talks to Dink instead of the bench... then if you create a custom procedure - say like "getDinkDrunk()" then the &trader variable doesn't seem to be recognised.
I got around this by using the tempholder global variables that the original game uses - &temphold, &temp1hold... etc
ie - in a sample trader script which is usually attached to a bench and generates a trade dude which he shall call &trader so he talks to Dink instead of the bench... then if you create a custom procedure - say like "getDinkDrunk()" then the &trader variable doesn't seem to be recognised.
I got around this by using the tempholder global variables that the original game uses - &temphold, &temp1hold... etc